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Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials
How to reproduce: 1. Open the LEGO Microgame 2. In the "Get Started with Unity" window press the "Load Tutorials" button 3. Observe... Read more
Player crashes with null pointer dereference in MemoryManager when large...
Reproduction steps: 1. Open user attached Project 2. Change to x86 (32bit) Architecture 3. Build and Run Expected result: The Build... Read more
Terrain flickers in Scene and Game view when using HDRP Demo Scene
How to reproduce: 1. Open the project “IN_24945” 2. In the Hierarchy select “Main Camera” GameObject Expected result: no flickering... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project - right click in the Hierarchy and create a cube - go to File > Save scene - name the s... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
GameObjects are not being rendered in the Scene view when their Z positi...
Steps to reproduce: 1. Open the “Impulse Input System” project 2. Open “level1” scene 3. Compare the Scene view and the Game view... Read more
[UI Builder] ProgressBar Title field isn't updated when setting the valu...
How to reproduce: 1. Open a new Unity project 2. Open a new UI Document in the UI Builder 3. Add and select a new ProgressBar Con... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture