Search Issue Tracker
Won't Fix
Votes
2
Found in
2022.2.0b16
Issue ID
UUM-25127
Regression
No
Terrain flickers in Scene and Game view when using HDRP Demo Scene
How to reproduce:
1. Open the project “IN_24945”
2. In the Hierarchy select “Main Camera” GameObject
Expected result: no flickering in the Scene view
Actual result: flickering in the Scene view
Reproducible with: 2022.1.2f1, 2022.2.0b16
Not reproducible with: 2021.3.16f1, 2022.2.0f1, 2022.2.2f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1 (due to compiler errors), 2022.1.1f1 (due to the project crashing after selecting DX12 Graphics API)
Reproducible on: Windows 10 Pro
Note:
- Also reproducible in the Play Mode
- Couldn’t test on Player due to failed build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
Unable to reproduce on 2022.2.4f1