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Margins of TMP GameObjects become the same when both are selected
How to reproduce:1. Open the “IN-90722_repro“ project2. Open the “SampleScene“3. Select the “t1“ GameObject4. In the Inspector windo... Read more
[HDRP] HDRP/Hair is affected by out of range area light.
Steps to reproduce: 1. Open "OutdoorsScene" in the attached project 2. Look at the rendering in scene or game view Actual results: !... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
User gets "ArgumentNullException: Value cannot be null." error during c...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: Open the “EditorFullscreenMousePositionBug“ project Open the “EditorFullscreenBug” scene In the Game view Contro... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
All about bugs
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