Search Issue Tracker
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more
[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS
To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more
[Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled.
Enabling the Deep Profile feature in the profiler with Call Stacks enabled causes Unity to become unresponsive (Hanging). The crash ... Read more
Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
Collab crashes on clicking Update calling ConflictsManager::AddConflict
Reproduction steps, according to the users: 1. Open the user's attached project 2. Update Collab -- users experience a crash with th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window