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0
votes
Won't Fix

[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...

Mobile

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Aug 29, 2018

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Version/s: 5.6.1p1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more

0
votes
Fixed

[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS

Mobile

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Sep 06, 2018

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Version/s: 5.6.1p1

To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more

1
votes
Fixed

[Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled.

Profiling

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Jun 07, 2017

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Version/s: 5.6.1f1, 2019.2.4f1

Enabling the Deep Profile feature in the profiler with Call Stacks enabled causes Unity to become unresponsive (Hanging). The crash ... Read more

0
votes
Won't Fix

Running tests without --automation shows utp message about memory leaks

Unity Test Runner

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Feb 17, 2020

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Version/s: 5.6.0f3, 2019.2.4f1

In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more

1
votes
Fixed

Collab crashes on clicking Update calling ConflictsManager::AddConflict

Collab

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May 22, 2017

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Version/s: 5.6.1f1

Reproduction steps, according to the users: 1. Open the user's attached project 2. Update Collab -- users experience a crash with th... Read more

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