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Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps:1. Open the attached project ("TestAtlas")2. Switch to Android build platform3. Create a new Sprite Atlas by clic... Read more
Build process crashes when building with IL2CPP scripting backend
How to reproduce:1. Open the attached user project2. In the Menu bar go to File > Build Settings3. In the Build Settings window, ... Read more
[Enlighten] Fatal Error when closing the Editor while Generating Lighting
Fatal Error GetManagerFromContext: pointer to object of manager 'LightmapSettings' is NULL (table index 22) when closing the Editor ... Read more
Particle system does not Emit until a Fixed Timestep has passed
Reproduction steps:1. Open user attached Project2. Press Pause3. Press Play3. Step frame by frame4. Exit Play mode5. Change the Fixe... Read more
[Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtl...
How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
"UnityException: Unable to package apk Unity library missing for the sel...
Steps to reproduce:1. Open attached "testproj.zip" Unity project2. Switch to Android build target in Build Settings3. Switch Scripti... Read more
[Linux] DisplayInfo.WorkArea excludes the Top Bar area for Secondary screen
How to reproduce:1. Open the attached project named "desktop-move-window-sample-main.zip"2. Open "SampleScene"3. Build and Run4. Pre... Read more
[IL2CPP] Garbage Collector corrupts against generic types in the IL2CPP ...
How to reproduce:1. Open the user's attached "TestGCAssert" project2. Open the Scene "SampleScene"3. Open the Build Settings (File-&... Read more
Linux Editor WebGL build always fails with "System.ComponentModel.Win32E...
How to reproduce:1. Create a new project2. Press Ctrl+Shift+B to open the Build Settings window3. Switch to WebGL4. Build the projec... Read more
Extra spacing is added in the Inspector when using Enum for Integer prop...
How to reproduce:1. Open the user's attached project2. In the Project window select Assets > Far Mat3. Observe the Inspector Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code