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Assertion "ALLOC_TEMP_THREAD..." appears when after importing Wwise plugin
To reproduce : 1. Open the project, attached by the user (wwisenows.zip)2. Observe the console Expected: no errors are shown after i... Read more
Editor crashes at scripting_class_get_parent while compiling script
Steps to reproduce:1. Download 926191_repro.zip.2. Open script Scenes.cs3. Uncomment lines 123-1274. Focus Unity so it could compile... Read more
Assertion failed when trying to undo 'Set as start Snapshot' action
To reproduce:1. Create new audio mixer2. Create new snapshot3. Set it as a start snapshot4. Undo last action Actual: Snapshot is rem... Read more
Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more
Attaching a script to an object and then deleting it causes the script c...
To reproduce:1. Open attached Unity project "Betatests.zip"2. Attach "deletethis" script to a GameObject3. Delete "deletethis" scrip... Read more
[iOS] VFACE is flipped when rendering to Texture
Steps to reproduce:1. Open User's attached project2. Build for iOS Expected behavior: both cylinders are pink.Actual behavior: the t... Read more
Hard crash when building the project due to stack overflow
Reproduction steps:1. Open the attached project.2. Build it.- Editor crashes. Last Editor.log lines: - Opening scene 'Assets/Scenes/... Read more
When "Multithreaded Rendering" is enabled, render thread plugin events a...
Reproduction steps:1. Open the attached project "case_873300-smallerProject.zip";2. In Player settings check if "Multithreaded Rende... Read more
[Version Control] Perforce sending fstat commands and freezing editor wi...
Steps to reproduce:1. Set up a perforce server and enable integration on Unity on any project2. Create a handful of files (new scrip... Read more
NavMesh Surface components don't take the Transform scale into account
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Open the Navigation window4. Play the scene- Note that one of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject