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0
votes
Fixed

PVRTC compression on OSX takes much more time than on Windows

Themes

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Jun 24, 2017

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Version/s: 5.6.0p3

To reproduce:1. Open repro project2. Play scene Expected: sprite atlases will be repacked in ~3minsActual: it takes about 10-15 mins... Read more

0
votes
Won't Fix

Screen.width differs per one pixel at the start and end of frame when as...

Scene/Game View

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Jun 27, 2017

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Version/s: 5.6.2f1

To reproduce:1. Open project attached by QA2. Open "testing" scene (if not opened)3. Hit play and make sure that aspect ratio is set... Read more

0
votes
By Design

Animation exit time/transition is skipped if you modify an animator para...

Animation

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Jun 28, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Select the Animator asset4. Check/uncheck the Wave p... Read more

0
votes
Not Reproducible

Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRe...

Physics

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Jun 28, 2017

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Version/s: 5.6.1f1

Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth, SkinnedMeshRenderer) when you try to add a mesh in Skinned Mesh Renderer t... Read more

0
votes
Fixed

Crash in AnimationClip::BuildMecanimDataMainThread when entering a Play ...

Animation

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Jun 28, 2017

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Version/s: 5.6.2p1

Unity Editor crashes when entering a Play mode, while Animator Controller Bundle is loading. Reproduction steps:1. Open the attached... Read more

0
votes
Duplicate

Capsule Collider bounds return different value when setting properties i...

Physics

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Jun 28, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Open attached "CapsuleBug.zip"2. Enter play mode3. Observe console output - 2 colliders with same setting have... Read more

0
votes
Won't Fix

CanvasRenderer.cull cannot be set to false if it is set to true on Awake...

uGUI

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Jun 29, 2017

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Version/s: 5.6.0p3

To reproduce: 1. Open the project, attached by the tester (cullBug.zip)2. Open "scene" scene3. Enter Play mode, cull is set to true ... Read more

0
votes
By Design

Asset Serialization Mode Force Text saves NavMesh in binary

Serialization

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Jun 29, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the tester (forceTextBug.zip)2. Bake the NavMesh3. Find the baked NavMesh in the Asse... Read more

2
votes
Duplicate

Mixed lighting does not differentiate between static and non-static obje...

Shadows/Lights

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Jun 29, 2017

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Version/s: 5.6.1p2

Steps to reproduce:1. Download and open the attached objectOptional: clear and build lighting data2. Enter Playmode3. Observe Object... Read more

0
votes
Duplicate

Incorrect character position when using additive animation without a mask

Animation

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Jun 29, 2017

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Version/s: 2017.1.0f1

Steps to reproduce:1. Open the attached project2. Open the Assets/ReproScene.unity3. Play the scene4. Observe the incorrect characte... Read more

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