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[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce: 1. Download EnterTheRoom project2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)3. Ma... Read more
Unable to remove 'Universal/Unable to remove Universal Additiona' compon...
How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce:1. Open the attached project ("case_1189910-Project.zip")2. Go to top toolbar's File->"Build And Run"3. Wait for... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
[Input System] Mouse delta values in uGUI are different between old and ...
The PointerEventData.delta values passed to IBeginDragHandler, IDragHandler, and IDragEndHandler on uGUI elements differ when using ... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
[Input System] Compile errors when using C# keywords as action names
When using "Generate C# Class" on an .inputaction asset, giving an action a name that is also a C# keyword will lead to a compile er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically