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TMP_Text.text returns the initial value instead of the updated text when...
How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more
“The main object name " should match the asset filename" warning is show...
How to reproduce:1. Create new project2. Open a color picker (e.g. Window → Rendering → Lighting → Environment → Realtime Shadow Col... Read more
"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...
How to reproduce:1. Open the “AwaitableBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
GameObject becomes invisible when using Built-in Render Pipeline with Di...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Report“3. Connect the VR headset to the PC (for ex... Read more
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...
How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more
Radio buttons do not work when they are used with Unity.AppUI.UI.DialogT...
How to reproduce:1. Open attached project “IN-114493-APPUITEST.zip“2. Enter Play mode3. Try first and second radio button4. Observe ... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
Mouse Postion can become max value or infinity when using touch input wi...
How to reproduce:1. Open the attached project “IN-125960”2. In Project window, go to folder “Scenes” and open “SampleScene”3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS