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The <color=lightblue> and <color=grey> tags in TextMeshPro UGUI 2.x no ...
Description: Please note, this is being reported by Microsoft. We have a contractual obligation to fix their issues as part of XR Pa... Read more
Frame Debugger: "A multisampled texture being bound to a non-multisample...
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out: {code:java} A ... Read more
The underline fades away when you zoom in/out in the UI Builder
How to reproduce: 1. Open the attached project "UITKTest.zip" 2. Open Assets/Scrips/UI/Resources/UXML1.uxml 3. Zoom in 10000% to ... Read more
[Visual Effects Graph] Treeview does not refresh when resizing undocked ...
How to reproduce: 1. Create a new project 2. Install the "Visual effects graph" package 3. In the Project view, create a new visu... Read more
[Contextual menu] [Windows] Wrong context menu is opened when right-clic...
How to reproduce: # Open any VFX Graph or create a new one # In Initialize context right-click white error message icon # Obse... Read more
Undoing minmax slider changes both min and max values
*Steps to reproduce:* 1. Open the attached project _MinMaxSliderUndoTest_ 2. Click _MinMaxSliderUndoTest->Open window_ if _Tes... Read more
ARC volume value is synced with audio clip list item volume
(Original description) When adding an ARC to the hierarchy it will have an effect on the values displayed in the ARC window where th... Read more
ARC window shows old asset when changing resource
The ARC window should update to show the current ARC asset on an audio source when highlighting a game object in the Hierarchy. This... Read more
Clicking on an empty space of a MinMaxSlider changes both values instead...
*Steps to reproduce:* # Open the attached project "MinMaxSlider.zip". # Open the "MyCustomEditor" window (Window > MyCustomEdito... Read more
[iOS] Crash when running Shader.WarmupAllShaders() after application start
How to reproduce: 1. Download and open the attached "EmptyWarmupTest" project 2. Build and deploy to iOS 3. Tap the device screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time