Search Issue Tracker
Fixed
Fixed in 6000.0.2f1
Votes
0
Found in
2023.2.0b16
6000.0.0b11
Issue ID
UUM-54710
Regression
No
ARC window shows old asset when changing resource
The ARC window should update to show the current ARC asset on an audio source when highlighting a game object in the Hierarchy. This happens only the first time the user changes a resource. If the game object stays highlighted, subsequent resource changes will not redraw the window.
Repro
- Create a game object with an audio source component using an ARC
- Open the ARC window
- Keep the game object highlighted throughout the rest of the steps
- Set the resource to a different ARC and observe the ARC window
- Change the resource again and observe the ARC window
Expected: The ARC window shows the currently referenced resource
Actual: The ARC window shows the previously referenced resource
Note
This applies to any methods of changing resource on an audio source as shown in the screen recordings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note (fix version 6000.0.2f1):
Fixed a bug that would cause the audio random container window to show the wrong asset.