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3
votes
By Design

[Mobile] ARTrackedImage is added/removed multiple times when scanning an...

ARFoundation

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Sep 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached project "ARTrackedImageFlicker.zip"2. Go to Assets/Targets and open the first image3.... Read more

0
votes
Fixed

[macOS] DisplayInfo.workArea is incorrect after scaling any display whil...

MacOS

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Jul 30, 2021

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Version/s: 2021.2.0a16, 2021.2.0b5, 2022.1

Steps to reproduce:1. Open the attached project ("1354329.zip")2. Open "SampleScene"3. Build and run for standalone (press Esc once ... Read more

0
votes
Fixed

WriteOutStallStackTraces provides no information when stalling with Edit...

Quality of Life

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Jul 29, 2021

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Version/s: 2021.2, 2021.2.0b5, 2022.1

Reproduction steps:1. Open the attached project "Project.zip"2. Go to Edit > Preferences > Diagnostics > Editor3. Enable "W... Read more

0
votes
Fixed

[HDRP] Switching to DXR breaks the Scene's Baked Lightmap data

HD RP

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Jun 24, 2021

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Version/s: 2021.2.0a18, 2021.2.0b1

How to reproduce:1. Create a new HDRP project2. Look at the Lightmap data (Window -> Rendering -> Lighting Data -> Open Pre... Read more

7
votes
Fixed

Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when...

Asset - Importers

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Jul 28, 2021

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Version/s: 2020.3.1f1, 2021.1, 2021.2, 2021.2.0b4, 2022.1

Reproduction steps:1. Open the user's attached project "ApplyIssue.zip"2. Select Assets/Script.nani asset3. In the Inspector window ... Read more

6
votes
Won't Fix

[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'

2D

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Apr 04, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.18f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more

0
votes
Fixed

No way to get the requested build target from IPreprocessShaders callback

Shader System

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Feb 16, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more

1
votes
Active

'Fullscreen Mode: Windowed' is half-sized when building project

Native Window Management

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Jan 26, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project2. Open Edit > Project settings > Player > Resolution and Presentatio... Read more

0
votes
Fixed

[Mobile] Transitions get stuck when the touch that activated the transit...

UI Toolkit

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Jul 28, 2021

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Version/s: 2021.2, 2021.2.0b3, 2022.1

Reproduction steps:1. Download attached project "UIToolkit Bug"2. Build and Run the Scene "SampleScene" to a mobile device3. In the ... Read more

0
votes
By Design

[Profiler] Current frame button initially hides profile frame marker

Profiling

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Aug 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open new Unity Project2. Enter Play Mode3. In Profiler window, stop recording after a few seconds4. In Profiler ... Read more

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