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Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce: 1. Open the attached project “IN-25939.zip“ 2. Open the “SampleScene“ Scene 3. Open Addressables Group window b... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when changin...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. In Game View, click on any language 4. Observe the Con... Read more
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce: 1. Open the “IN-16619” project 2. Enter Play mode and observe the Console Expected result: Log “False False” Ac... Read more
EditorGUI.ChangeCheckScope() does not detect when an AssetReference chan...
How to reproduce: 1. Open the attached “TestProject” project 2. Select the ”Assets/ScriptableObjects/ET1” asset 3. Change “Addres... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ... Read more
“No catalog text assets where found in bundle” error is logged when Comp...
How to reproduce: 1. Open the “Catalog_Bundle_Bug” project 2. Open the “SampleScene” 3. Enable Hosting Service on any port (Windo... Read more
"AssetReferenceSprite" loses the asset reference when restarting the editor
How to reproduce: 1. Open the attached “My project.zip” project 2. Select “MyScriptable.asset” (Assets > MyScriptable) 3. In the ... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
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