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Box2D Bug-Fixes and Improvements
Box2D updates to [https://github.com/erincatto/box2d/commit/cfa9ef1b76256f92ec3e26a1a20521e50dddac19] Fixes and Improvements include... Read more
No way to read vertices from a ChainGeometry
Reported here: [https://discussions.unity.com/t/lowlevelphysics2d-chaingeometry-more-properties-methods-expected/1688135/3] There is... Read more
Project Settings Volume documentation button in the Graphics tab does no...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Editor crashes when cancelling the binding listen dropdown using the ESC...
Steps to reproduce: Create a new project with the input system installed Create a new actions asset, add a new action map and select... Read more
Caret is incorrectly placed in Inspector text fields that were selected ...
How to reproduce:1. Open a project2. Add a Text (TMP) GameObject (right click on the Hierarchy > UI > Text - TextMeshPro)3. Se... Read more
No Icon is used for the Runtime Animator Controller Type in a Search Win...
Steps to reproduce: 1. Open any Project2. In a Scene add an Animator Component to any Game Object3. In the Controller Field click th... Read more
Add project from repository project dropdown text is not truncated with ...
Reproduction steps:1. Open Unity Hub2. Create project with a long title3. Press “Add” button and select “Add from repository”4. Clic... Read more
[Editor] GameView isn't focused when switching to Unity without clicking
How to reproduce:1. Open the attached project "PlayMode"2. Open the "SampleScene" scene3. Enter the Play Mode4. Focus on any other w... Read more
2D Physics Queries do not state that results are sorted into ascending d...
As reported on Discussions here: https://discussions.unity.com/t/rigidbody2d-slide-bug-when-combined-with-physics2d-ignorecollision/... Read more
IndexOutOfRangeException is thrown in NativePassCompiler when a graphics...
Reproduction steps:1. Open the attached “IN-114314.zip” project2. From the Project window, select the “af_Renderer” asset3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used