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Initial camera position is logged in "TeleportationProvider_endLocomotio...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open scene “Sample/XR Interaction Toolkit/3.1.1/Starter Asset... Read more
"Select Exited" is not called when manually touching a GameObject that i...
How to reproduce: 1. Open the attached “IN-95686.zip” project 2. Build and Run the project with the “TestScene” Scene added 3. In... Read more
[XRI XR Device simulator] "NullReferenceException: Object reference not ...
How to reproduce: 1. Open the “ AR-Template.zip “ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. In the Game view c... Read more
Cursor stays in front of the first character when entering text in the T...
Reproduction steps: 1. Open the attached “MeshPro.zip” project 2. Open the “Assets/Samples/XR Interaction Toolkit/3.0.7/Spatial Ke... Read more
Hand attach transform for force-grabbed objects is off 90 degrees
This was brought to our attention by a user in the forum: [https://discussions.unity.com/t/hand-and-controllers-attach-transforms/16... Read more
Arrow button is poked in opposite direction when clicking on it
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “HandsDemoScene“ 3. Make sure VR headset is c... Read more
Crash on "SerializableManagedRefTransfer::TransferScriptingObjectWithSer...
*Steps to reproduce:* # Create a VR/MR template project # Open the (menu: Project Settings > XR Plug-in Management/Project Va... Read more
[HandsDemoScene] Unusable wrist menu buttons
Wrist menus are inoperable in HandsDemoScene from XRI package samples. To make a wrist button appear you must point your fingers awa... Read more
[HandsDemoScene] Quirky toggle button behavior
See TouchyToggle.mp4 attached. The toggle button in HandsDemoScene is touchy. I clicked the button repeatedly, causing the button ... Read more
[HandsDemoScene][Hand Interaction Profile] Right pinch moves left raycas...
See HandSelect.mp4 attached. Right hand pinch causes left hand's raycast beam to become offset from the hand model. The bug ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL