Search Issue Tracker
Fixed
Fixed in 2.6.5, 3.0.8, 3.1.0
Votes
5
Found in [Package]
3.0.0-pre.1
Issue ID
XRIT-141
Regression
No
[Quest] The Line Renderer ignores Interaction Filters when attempting to land the ray visual on multiple objects
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/XRI_Examples/Scenes/XRI_Examples_Main.unity” Scene
3. Connect Quest with Oculus Link
4. Enter the Play Mode
5. Use the Thumbstick on the right Quest controller, to move to the Physics Intaractables sample
6. Align ray to hit several grabbable items at once
Expected result: The furthest away grabbable item is also hit by the ray
Actual result: Ray only hits the first grabbable item, but makes the furthest away item become light blue
Reproducible with: 2.5.2 (2022.3.15f1), 3.0.0-pre.1 (2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Reproducible with Android and Windows Standalone Players
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 3.0.8):
Changed `XRRayInteractor.TryGetHitInfo` to return the hit info of the selected interactable or highest scored interactable instead of the nearest raycast hit.
Resolution Note (fix version 2.6.5):
Changed `XRRayInteractor.TryGetHitInfo` to return the hit info of the selected interactable or highest scored interactable instead of the nearest raycast hit.