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[Perforce] Folder renaming with letter case changes are not properly det...
Reproduction steps:1. Create a new Unity and connect it to a perforce server2. Create a new folder inside the Assets folder of Unity... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce:1. Create a new project in an empty local PlasticSCM repo2. Create a Prefab (or import an FBX model)3. In Version... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps:1. Open the user's attached project2. Select TestMonoBehaviour.cs in the Project window3. Click the Script icon i... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps:1. Setup a Perforce server2. Open the attached "P4Test.zip"3. Go to "Edit" > "Project Settings..." > "Versi... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps:1. Create a Perforce server2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project3. Open the ... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more
Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce:1. Set up a Perforce Workspace with the Unity project inside it2. Try to open the project with command line "<Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode