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a9 : More than one singleton error
Original Issue - Needs more information----Errors complaining of more than 1 singleton upon going into play mode. But there is still... Read more
2.0.0a8 Adding Component Class as an input to a Function breaks the graph
Can't find the original issue in out database but i did find the imgur link [https://imgur.com/nracReJ] {code:java}Failed to define ... Read more
WebGL project build fails with "Fatal error in Unity CIL Linker" error w...
How to reproduce:1. Open the attached “VisualScriptinWebGL.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL platform4. ... Read more
Exception on highlighting+opening the StateGraph asset
When highlighting+opening the StateGraph asset it will throw an Exception How can we reproduce it using the example you attached1 Op... Read more
OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS
“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more
BUG a8 : Editor sub-window of Explorer drops to the bottom after graph o...
Original issue - Needs more information, but Lazlo said he would look into it. ----Explorer window PRE-Maximize(Bolt Graph full scre... Read more
2.0.0a8 Undo related warnings
Original issue - Needs more information. ---- I was moving units around the graph and then I hit ctrl+z by mistake and got these war... Read more
Instantiate prefab - no script running on ios
Original Issue - Pending Review----Hello, Bug that seems related with prefab. 1. Create a 2D sprite "Flight" - Create a prefab from ... Read more
WebGL build not running: RuntimeError: index out of bounds
Original Issue - Needs More Information----!https://support.ludiq.io/s/attachments/21929/5/2296/ab634ca9243b34ae7980a2c8f1c828bf.png... Read more
When I build scripts with bolt they don’t work.
Original Issue - Need More Information. ---- When I make a bolt script in unity, it works fine. But when I build the game, the scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used