Search Issue Tracker

0
votes
Fixed

GhostAuthoringInspectionComponent is invalid on additional entities crea...

Package: Unity Netcode

-

Oct 09, 2023

-

Version/s: 1.2.0

Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find!   ... Read more

1
votes
Active

Prediction Smoothing Action "current" and "previous" values differences ...

Package: Unity Netcode

-

Oct 27, 2023

-

Version/s: 1.1.0

Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more

0
votes
Won't Fix

Badly generated code in NetCode GhostComponentSerializer

Package: Unity Netcode

-

Oct 23, 2023

-

Version/s: 1.0.17

1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more

0
votes
Fixed

InvalidOperationException is thrown when declaring a SnapshotDataLookupH...

Package: Unity Netcode

-

Oct 19, 2023

-

Version/s: 1.0.17

How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more

0
votes
Active

Netcode predicted spawn classification failing in the Editor when Entiti...

Package: Unity Netcode

-

Oct 17, 2023

-

Version/s: 1.0.8, 1.0.17

How to reproduce: 1. Open the attached project "PredictedSpawning.zip" 2. Open Window>Entities>Hierarchy 3. Dock the Entities Hie... Read more

0
votes
Active

DOTS Bounding Boxes (Client) are not drawn on 2D objects

Package: Unity Netcode

-

Sep 13, 2023

-

Version/s: 1.0.17

To reproduce: 1. Open attached project 2. Open SampleScene scene 3. Enable New Sub Scene entity scene 4. Make sure that the Play... Read more

0
votes
Won't Fix

[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu

Package: Unity Netcode

-

Sep 11, 2023

-

Version/s: 1.2.0

How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more

0
votes
Active

Subscenes of the client world do not load/unload in the Entities Hierarc...

Package: Unity Netcode

-

Aug 17, 2023

-

Version/s: 1.0.14

Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more

1
votes
Active

Wrong variable is set in ISystem implementation when using PredictedSpaw...

Package: Unity Netcode

-

Jun 29, 2023

-

Version/s: 1.0.8

How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more

0
votes
Fixed

OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...

Package: Unity Netcode

-

Jun 21, 2023

-

Version/s: 1.0.8

How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.