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Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more
Input System package does not re-resolve bindings when adding a new bind...
To reproduce:1. Open attached project ("case_1218544.zip")2. Open Assets > Scenes > "SampleScene" scene3. Press Play, in Game ... Read more
Light gray line is visible in the Inspector when Entities package is ins...
How to reproduce:1. Open the attached 'project-1218541.zip' project2. Select an object in the Hierarchy window3. Observe the gray li... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:1. Open the attached project "case_1218526-TextmeshProBug2.zip"2. Enter Play Mode3. Observe the Console window me... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce:1. Open attached project "ParticleSystemTest.zip"2. Enter Play mode3. Open Profiler window4. Change view type from ... Read more
[HDRP] Planar Probe Preview does not have any settings sliders.
Version tested: 2019.3.0f6 + 7.2.0 Steps to reproduce:1) Start a new HDRP template2) Create a new empty object, add Planar Reflectio... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up.Refer... Read more
[Project Browser] Unable to select Assets under Project Window in Asset ...
When an assets is searched in the project window, an asset from the given result is not getting selected or highlighted. Steps to re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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