Search Issue Tracker
Fixed in 2020.2.X
Votes
3
Found in
2019.3.0a5
2019.3.2f1
2020.1
Issue ID
1221722
Regression
Yes
[OSX] Editor windows flicker in Play Mode when dragging and docking windows with Metal Editor Support enabled
How to reproduce:
1. Open the user-supplied project and make sure Metal Editor Support is enabled
2. Enter Play Mode, undock and drag the Game window around
3. Observe the flickering
Expected result: the Editor windows do not flicker in Play Mode
Actual result: the Editor windows flicker
Reproducible with: 2019.3.0a5, 2019.3.3f1, 2020.1.0a24
Not reproducible with: 2018.4.18f1, 2019.3.0a4
Could not test with: 2017.4.37f1
Notes:
1. Reproducible in OSX 10.15.3
-
cgascons
Feb 27, 2020 15:30
Same here on 2020.1.a21 and 2020.1.a24
As an addition, this doesn't only happens to us when dragging screens, but also randomly playing the game, running Mac OS 10.14.5 (Mojave) on a MacBook Pro (13-inch, 2017)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3