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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X



Found in




Issue ID




Crash on RepaintController::RenderPlayMode when setting the Game View Resolution to dimensions with a large difference

Scene/Game View


How to reproduce:
1. Open attached project "Case_1221822"
2. Open Game View Window
3. Change the Game View Resolution to "crash (81921x10)"

Reproducible with: 2019.3.0a8, 2019.3.3f1, 2020.1.0a25
Not Reproducible with: 2017.4.37f1, 2018.4.18f1

First lines of the stack trace:
0x00007FF7D6D7F765 (Unity) RepaintController::RenderPlayModeViewCameras
0x00007FF7D75097FE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
0x00007FF7D7D40832 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
0x00000157D4A84B27 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
0x00000157D4A84A63 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal

1. Reproduces when one dimension is set to 81921 - 99999 and the other is set to 10
2. Throws an error on 2019.3.0a7 and earlier "RenderTexture.Create failed: width & height must be larger than 0"

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a2

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0b1

  3. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.6f1

Comments (132)

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