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1
votes
Active

Color artifacts in imported textures when Alpha Source is set to Input T...

Texture

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Apr 25, 2022

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Version/s: 2021.1.0a1, 2021.3, 2021.3.1f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more

0
votes
Third Party Issue

Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...

Scripting

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Feb 17, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1403883.zip"2. Open "Main" Scene3. Enter Play Mode4. Close the Editor Reproducible ... Read more

0
votes
Fixed

Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...

DirectX11

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Mar 06, 2022

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Version/s: 2021.2.0b4, 2021.2.14f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "3D project.zip" project2. If the project didn't crash open the Scene "Example Scene" E... Read more

0
votes
By Design

[URP][Android] Graphics memory loads appear each time before rendering t...

URP Features

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Oct 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.4f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached user's project "UI-Perfomance.zip"2. Build for Android (refer to the additional configuratio... Read more

0
votes
By Design

OnEnable and OnDisable are called when minimizing the custom Editor window

Window management

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Mar 04, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached "1167530-MaximizingWindow.zip" project2. Open the "TestWindow" window (Window -> M... Read more

0
votes
Won't Fix

IL2CPP Build fails when UniTask variable is declared in the struct

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Oct 17, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

Reproduction steps: Open the attached project (“IL2CPPUniTaskBug.zip“) Select Scene Assets/Scenes/SampleScene Build Project File>... Read more

0
votes
Fixed

The wrong Component/Class gets added when adding a Nested Class via Scri...

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Jul 18, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project2. Enter Play Mode Expected result: “Added the corre... Read more

4
votes
Third Party Issue

[TextureCompression][Mobile] PVRTC compression fails when texture size i...

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Jun 06, 2022

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Version/s: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a7

How to reproduce:1. Open the attached project ("1363331_2021.2.0b11.zip")2. Right-click and Reimport "Skybox_Diff" Expected result: ... Read more

1
votes
Won't Fix

[Android] Texture Format Override is not applied to Lightmaps when Textu...

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Jun 07, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a16

How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more

0
votes
Fixed

Canvas is scaled-down when opening the project

uGUI

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Jan 26, 2022

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Version/s: 2022.1.0a12, 2022.1.0b4

How to reproduce:1. Open the attached project2. Observe the Game window Expected result: Canvas size is same as camera's height and ... Read more

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