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Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps: 1. Open the attached 'texture test 2021' project 2. Open the 'SampleScene' 3. Observe the 'Quad' GameObject Exp... Read more
Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...
Reproduction steps: 1. Open the attached project "1403883.zip" 2. Open "Main" Scene 3. Enter Play Mode 4. Close the Editor Reproduc... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...
How to reproduce: 1. Open the user's attached "3D project.zip" project 2. If the project didn't crash open the Scene "Example Scene"... Read more
[URP][Android] Graphics memory loads appear each time before rendering t...
Reproduction steps: 1. Open the attached user's project "UI-Perfomance.zip" 2. Build for Android (refer to the additional configurat... Read more
OnEnable and OnDisable are called when minimizing the custom Editor window
Reproduction steps: 1. Open the user's attached "1167530-MaximizingWindow.zip" project 2. Open the "TestWindow" window (Window -> My... Read more
ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/Scenes/SampleScene” scene 2. Enter Play mode 3. Inspect ... Read more
The wrong Component/Class gets added when adding a Nested Class via Scri...
How to reproduce: 1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project 2. Enter Play Mode Expected result: “Added the co... Read more
[TextureCompression][Mobile] PVRTC compression fails when texture size i...
How to reproduce: 1. Open the attached project ("1363331_2021.2.0b11.zip") 2. Right-click and Reimport "Skybox_Diff" Expected r... Read more
[Android] Texture Format Override is not applied to Lightmaps when Textu...
How to reproduce: 1. Open the user's attached "T1245491_Lightmap.zip" project 2. Set the Platform to Android (File > Build Settings.... Read more
Canvas is scaled-down when opening the project
How to reproduce: 1. Open the attached project 2. Observe the Game window Expected result: Canvas size is same as camera's height a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1