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If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce:1. Open the attached project "1233991.zip"2. Open the "test" s... Read more
Animation Rigging package components lead to wrong documentation when op...
How to reproduce:1. Open an attached "WrongDoc" project2. Open SampleScene3. Select Cube GameObject4. Open Reference for the added C... Read more
Mesh API calls causes slowdown in Play Mode
How to reproduce:1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS D... Read more
GUILayout.Button becomes unclickable when a DisplayCancelableProgressBar...
How to reproduce:1. Open the attached "1233899 repro" project2. Open the "SampleScene" Scene from the Assets/Scenes folder3. Select ... Read more
[Lumin] IL2CPP converted C# DLLs are copied to the build file
How to reproduce:1. Create a new project2. Switch to Lumin platform (File->Build Settings)3. Install Magic Leap XR Plugin package... Read more
Crash on PrepareShadowMaps when entering Play Mode
Reproduction steps:1. Open user's attached project "DOTS" and scene "TestCombat"2. Enter Play Mode--observe crash Reproducible with:... Read more
Unexpected error thrown when calling Job.WithStructuralChanges( ) inside...
Reproduction steps:1. Open user's attached project "New Unity Project (4)" Expected result: No errors are thrownActual result: Unexp... Read more
Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:1. Open attached project "oldMercedes.zip"2. Open 'samplescene' (in 'Scenes' folder)3. Make sure Direct Denoiser is... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce:1. Create and open a new project2. Import the attached 'TestModel.FBX' model into the project Expected result: mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script