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[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
URP fails to render grass Terrain details
How to reproduce: 1. Open the user’s attached “GrassBug” project 2. Observe the grass in the Scene view Expected result: The gr... Read more
VFX asset window displays old VFX title after its renaming
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create visual effect graph in the "Project" window (Create->Visual... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
[SRP] Errors on selecting Color gradient in Lens Flare(SRP) Asset
Assertion failed on expression: 'didInsert' error is encountered on clicking 'Color Gradient' Field after Enabling 'Multiple Element... Read more
"Unsupported source texture format (7) in ComputeNextMipLevel" error is ...
Reproduction steps: 1. Open the attached “IN-97974“ project 2. Open the “SpriteAtlasBug.unity” Scene 3. In the Project window, g... Read more
Unable to create and load a crunch texture at runtime
To reproduce: 1. Open the TEST_CRN_RUNTIME_LOADING scene 2. Click play 3. Note the errors while trying to create a texture and load... Read more
[ChromeOS] Nothing is rendred with GLES3 + Linnear
How to reproduce: 1. Open the attached project 2. Build & Run Or 1. Create a new project 2. Set Graphics API to GLES3 3. Set Color ... Read more
Visual Effect created in Prefab Hierarchy creates it instead in Scene View
How to reproduce: 1. Open any project with Visual Effect Graph added 2. Create a Prefab and open it in context or isolation 3. Ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Extra spacing in the Project tab appears when using Perforce
- GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed