Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.17f1
2023.1.0b13
2023.2.0a11
2023.3.0a1
Issue ID
UUM-34470
Regression
No
Visual Effect created in Prefab Hierarchy creates it instead in Scene View
How to reproduce:
1. Open any project with Visual Effect Graph added
2. Create a Prefab and open it in context or isolation
3. Right-click in Hierarchy and select "Visual Effects" > "Visual Effect"
4. Observe created Visual Effect Graph in Scene Hierarchy
Actual result: Visual Effect is created in Scene Hierarchy and not in Prefab Hierarchy when created in Hierarchy, if it is created by right-clicking the Prefab Parent GameObject instead, it is created as a child
Expected result: Visual Effect is created as a child of the Prefab when created by right-clicking anywhere in Prefab Hierarchy
Reproducible with: 10.10.1, 12.1.11, 14.0.7, 15.0.5, 16.0.1 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.