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visualTreeAssetSource is null when the element is not at the root of the...
Reproduction steps: 1. Open the attached project (IN-6324_UpdatedRepro.zip) 2. Open the SampleScene.unity Scene, located in the /Ass... Read more
Game view window scale resets when exiting full screen and scale was set...
To reproduce: 1. Create a new project 2. Open the Game view window 3. Set aspect ratio to QHD (2560x1440) 4. Set Scale to any value ... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
Alt-Tabbing out of build leaves the Alt key pressed on return
Reproduction steps: 1. Open the attached project ("AltTab.zip") 2. Build and Run 3. Alt-Tab out and back to the build Expected resu... Read more
[M1] Editor FPS drops significantly when moving Editor window to the sec...
Reproduction steps: 1. Create a new project 2. Enter play mode and turn on "Stats" window 3. Observe FPS 4. Move the Editor window t... Read more
[Quest 2][DXC Compiler] Shaders compiled for Multiview Stereo on Oculus ...
Reproduction steps: # Open the user’s attached project # Open the “/Assets/Scenes/ControllerSample.unity” Scene # Switch to the And... Read more
NativeArray appears as disposed of when updating the safety handle of a ...
Steps to reproduce: 1. Open the user’s attached project 2. Open Window > General > Test Runner 3. In the Test Runner window switch t... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce: 1. Open the project “BugTesting” 2. Select “SPUndo” GameObject in the Hierarchy 3. Click the “+“ button in the Insp... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion