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New project's location listed as [object Object] when switching back fro...
How to reproduce:1. Open the Unity Hub (on the 'Production' channel)2. Switch to the 'Beta' release channel (Preferences (cog icon) ... Read more
[Windows] Mouse cursor Y position is inverted when using Mouse.current.W...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
[1307546] CPU feature checks are ignored
[https://fogbugz.unity3d.com/f/cases/1307546/]{code:java}How to reproduce:1. Open the attached project ("featureCheck.zip")2. Open J... Read more
[Burst] CPU feature checks are ignored
How to reproduce:1. Open the attached project ("featureCheck.zip")2. Open Jobs > Burst > Open Inspector3. Inspect "Guards_Not_... Read more
[Burst] Unity crashes when debugging a function that has [BurstCompile] ...
How to reproduce:1. Open the user's attached project2. Open _Scripts/Player/RGBTtoRGBA/RGBToRGBAFloat4 script (the first one) and se... Read more
App crashes when using Jobs Scheduling with error "Unable to find intern...
Steps to reproduce:1. Open the attached project2. Have an Android (or IOS) device connected3. In the Build Settings window switch to... Read more
Editor crashes on SerializedFile::ReadObject when opening the project
Reproduction steps:1. Open the attached project from the google drive link2. Go to Assets > Reimport All Reproducible with: 2020.... Read more
[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more
[iOS] [Editor] Black screen when changing shaders
Reproduction steps:1. Download and open the attached "WeatherMaker.zip" project2. Switch the target build platform to iOS3. Enter "P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument