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[Sprite packer] Specific set of sprites are packed non-optimaly
To reproduce:1. Open project2. Pack sprites Expected vs Actual: there should not be a lot of empty space in sprite atlas Reproduced:... Read more
Subequent Physics2D OverlapColldier calls result in performance degradation
To reproduce:1) Open attached project and scene2) Play it3) Press 'p' repeatedly Expected: The performance will stay consistent with... Read more
Unity Editor freezes when using NUnit TestCaseSource
Reproduction steps:1. Download project "TestRunner.zip" and open in Unity2. Open Window -> Test Runner3. Press Run All couple of ... Read more
[Windows Mixed Reality] After "Lost boundary" camera sometimes gets zer...
How to reproduce:1. Download MixedRealityToolkit https://github.com/Microsoft/MixedRealityToolkit-Unity and open on Unity2. Open /As... Read more
[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...
Reproduction steps:1. Open the attached project.2. Build and run it on iOS device. Actual behavior:- Crash. Metal:... frame #8: 0x00... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project2. In the Lighting window, change the "Lightmapper" to "Progressive"3. Generat... Read more
Frames advancing even though "WaitForEndOfFrame()" is used
Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project2. Enter Play mode3. Look at the 3 outputs in the Console window Expe... Read more
[Shaders] Surface Shader normals are not displayed correctly
Steps to reproduce:1. Open user attached project2. Extract the 'repro' package3. Open 'SnowScene'4. Play the scene5. Observe the nor... Read more
Dynamic Batching broken for objects lit by light probe proxy volumes
How to reproduce:1. Download attached project and open the LightVolumes.unity scene2. Let light baking finish3. Press play4. Observe... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry always returns false
How to reproduce:1. Download attached project file and open "BoundaryTest" Scene2. In Assets\HoloToolkit\Boundary\Scripts\BoundaryMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code