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Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more
Skybox does not adjust according to the custom Camera.projectionMatrix w...
How to reproduce:1. Open the attached project "1250032.zip"2. Open the "Test" Scene3. Enter PlayMode Expected result: Skybox adjusts... Read more
Crash on VertexUtility::CopyChannel when using the View Tool on Prefabs
Reproduction steps:1. Open the user's attached project2. Open scene "HeaderScene" and enter Play Mode3. Pause Play Mode and go to th... Read more
Profiler (Standalone Process) continues recording without clearing previ...
How to reproduce:1. Create and open a new project2. Open Profiler (Standalone Process) window3. Select to record "Playmode" and mark... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce:1. Open the project from the attached file "1249916.zip" (link in edit)2. Open the "Terrain" scene from Assets >... Read more
Crash on UnpackPrefabInstanceRecursive when entering Play mode in a Scen...
Reproduction steps:1. Open the project attached by the user2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.4.23f1, 2... Read more
Particles using World Collision leak through Edge-Collider's points when...
Reproduction steps:1. Open attached project "ParticlePhysicsTest" and scene "SampleScene"2. Enter Play Mode3. Observe the particle s... Read more
GameObject and Folder icons become pixelated when Quality Levels are del...
Reproduction steps:1. Create a new project2. In the Project settings navigate to Quality settings tab3. Delete all the Quality Level... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more
The Addressable Assets dropdown of the first AssetReference opens when '...
How to reproduce:1. Open the project "case_1249443-Addressables_Enter"2. Open the Scene "SampleScene"3. Select the GameObject "Test"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used