Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a13
Issue ID
1252595
Regression
No
[Editor] Asset element removed from the list if the array size value selected while adding the element
Asset element removed from the list if the array size value selected while adding the element.
Steps to repro:
1. Create a new project.
2. File > Build Settings > Player Settings > Other Settings.
3. Optimization > Preload Assets > Add element by Clicking on "+".
4. Select array size value > Add 3 element by Clicking on "+".
5. Click outside the preload Assets section.
Actual Result:
Asset element removed from the list if the array size value selected while adding the element.
Expected Result:
Asset element should be added in the list.
Reproducible in:
2020.2.0a13.
Note:
Array setting is changed from 2020.2.0a13.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b3