Search Issue Tracker
Image will appear flipped when using the Bilinear resize algorithm
How to reproduce: 1. Open the attached project "BilinearFlip.zip" 2. Open SampleScene 3. Select the Image in the Project View 4. Set... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Play in the Game Vi... Read more
Camera broken FOV after project upgrade from 2020.3 to 2022.1
Project is in BuiltinRP. I don't think this issue is render-pipeline specific. Steps: 1. Open attached project (CamAni.zip) 2. Open... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
Copy Path in the Editor doesn't copy the full path
How to reproduce: 1. Create a new project 2. In the Project window right-click on the Assets folder and click Copy Path 3. Check the... Read more
Unity Editor hangs for a long time when switching to release mode after ...
How to reproduce: 1. Create a new project 2. Create a new C# script and open it 3. Click the "Attach to Unity" button 4. End Debuggi... Read more
[AssetBundles] The preload table can get sorted in a non-deterministic o...
Reproduction steps: 1. Open new Unity Project 2. Create multiple identical AssetBundles 3. Compare the AssetBundles' preload tables ... Read more
GameObjects that do not have the default Light Layer selected are dark w...
How to reproduce: 1. Open the attached project “SceneLightIssue.zip“ 2. Open Scene “SampleScene“ 3. Disable the Scene lighting by... Read more
Asset reference name is lost in existing shaders when the kernel line is...
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. Select "Test" GameObject 3. Look at the "TestShader" compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field