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[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps:1. Open attached project2. Make sure "Development Build" and "Autoconnect Profiler" are checked3. Build and Run on Andro... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Reordering reference arrays crashes Editor
How to reproduce:1. Open the attached project and go to the "SampleScene"2. Select the "Object with Reference Array" in the Hierarch... Read more
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack:So in doing some validation on AMD for Linux, we are running into some errors on trunk, they d... Read more
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int valu... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select the "Cube" Game Object4. In... Read more
ScriptableObject loses script reference when opening project
Reproduction steps:1. Open attached project "PerceptionProject" in "Perception.zip"2. In Project window, select "IdLabelConfig" asse... Read more
Handles DrawSolidRectangleWithOutline is not frustum culled and is appea...
How to reproduce:1. Open attached project "HandleTest.zip" and scene "SampleScene"2. In Scene view, fly and bypass the object with t... Read more
Memory Profiler does not display the memory used by the elements of jagg...
How to reproduce:1. Open the attached project "1266540.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Click "Capture Player" i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code