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[AnimationRigging] Dropdown doesn't expand on clicking its title in "Sou...
"Source Object" and "Setting" dropdown list doesn't expand on clicking its title under the "Blend Constraint" component, refer attac... Read more
[Animation Rigging] ArgumentException is thrown on Clicking "Auto Setup ...
Clicking on "Auto Setup from Tips Transform" under "Two Bone IK Constraint" editor thrown ArgumentException, refer the attached vide... Read more
[Remote Config] Warning window for switching rule type is clipped in Con...
Warning window for switching rule type from variant to segmentation with unsaved data is clipped in Config window. Refer the attache... Read more
[Remote Config] Rollout percentage text is clipped in Rule information i...
Rollout percentage text is clipped in Rule information in Remote Config window. Refer the attached video Steps to reproduce:1) Creat... Read more
[Remote Config] package breaks on updating and throws ArgumentNull excep...
Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more
[IMGUI] Gizmo properties do not refresh on closing /opening dropdown in ...
-Sometimes dropdown closes and properties stay outside the dropdown.-Sometime dropdown opens and no properties get a display.-Gizmo ... Read more
[Bug] Frame Debugger does not show all keywords used by the shader when ...
How to reproduce:1. Open the attached project named "Case_1261620"2. Open the Test Scene3. Click Window -> Analysis -> Frame D... Read more
[URP] TargetEye property is missing from Camera in the Inspector window ...
How to reproduce:1. Create new URP project in 2019.4 stream2. In the Hierarchy window select "Main Camera" game object3. Observe the... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1261567.zip" project2. Switch the build platform to Android3. Bu... Read more
[Timeline] Empty Signal Emitter added on closing "Select Signal Emitter"...
Empty Signal Emitter added on closing "Select Signal Emitter" window. Steps to repro:1. Open the attached project.2. Hierarchy > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template