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[Addressable] UI isn't responsive when it was loaded using Addressables
How to reproduce: 1. Open the user's attached "test" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press the bot... Read more
[LightProbes] Corruption in Probe baking when lightmap UVs are not provi...
Gif showing the problem. https://imgur.com/W19AYv7.gif 1) Open the sample scene 2) Generate lighting 3) Goto lightmap debug scene m... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
UI Toolkit window performance regression when resizing/docking windows o...
Steps to reproduce: 1. Create/Open any Unity project 2. Make sure "System Font" Editor Font is selected in Preferences 3. Open Windo... Read more
UI Toolkit window text disappears and throw MissingReferenceException on...
Steps to reproduce: 1. Create/Open any Unity project 2. Make sure "System Font" Editor Font is selected in Preferences 3. Open Windo... Read more
Crash when synchronising keyword space from multiple threads
Assertions fire when using graphic jobs: "Local keyword space index cache out of sync". Read more
Text created with TextMeshPro becomes blurry when Canvas Scaler scales t...
Reproduction steps: 1. Open project "Blurry Text.zip" 2. Open Scene "SampleScene" 3. Build project and Run "Ctrl + B" 4. Make sure y... Read more
Dynamic Resolution doesn't work when Graphics API is set to Vulkan
How to reproduce: 1. Open the user's attached "TestDynamicResolution.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
[Perforce] Folder renaming with letter case changes are not properly det...
Reproduction steps: 1. Create a new Unity and connect it to a perforce server 2. Create a new folder inside the Assets folder of Uni... Read more
[Shadergraph] Subgraphs should have different stage limitations for diff...
Note: despite not technically being a regression due to being a bug with a later introduced feature, this bug will stop you from bei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it