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GetComponentsInChildren always gets components from inactive objects
Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce: 1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view 2. Click o... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more
[WP 8.1] Web Camera doesn't work on Lumia 1320
Reproduction steps: 1. Build the attached project to Windows Phone 8.1 Nokia Lumia 1320 2. Deploy the title to the phone with Releas... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
[Windows] Shader: LinearEyeDepth not displayed properly in 5.5
How to reproduce: 1. Open user attached project. 2. Open "Scene" scene. 3. Enter play mode. 4. In 5.4 shader decal displayed properl... Read more
Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...
To reproduce: 1. Open project( link in edit) 2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Re... Read more
Intermediate compiler output is included with Unity distribution
Waiting for next emscripten build to push fix, so keeping assigned to self until then. Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce: 1. Open user attached project (KLRG Systems 2017) 2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Eleme... Read more
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