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GameObject has a blue tint when iOS platform is selected
Reproduction steps:1. Open the attached “ShadingIssue” project2. Open the “Assets/Scenes/SampleScene“ Scene3. In the Build Profiles ... Read more
Assigning graphs on prefabs does not work
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create a behavior graph (Assets > Create >... Read more
[URPRenderPipelineConverter] No message in the Console after the success...
Steps to reproduce: Download attached project and open in Unity Open the URP Converter >> Window >> Rendering >> R... Read more
[URPRenderPipelineConverter] Not upgrading the Legacy material
Steps to reproduce: Download attached project and open in Unity Open the URP Converter >> Window >> Rendering >> R... Read more
Asset preview is present in Inspector when the GameObject is selected in...
How to reproduce:1. Open “IN-94402_TestInspectorDivider” project2. Select Main Camera in the Hierarchy window3. In the Inspector hov... Read more
Console errors are thrown when there is an empty constructor for systems...
How to reproduce:1. Create and open a new project2. Install the Entities package from the Package Manager3. Import the “SystemCausin... Read more
Console is not scrolling automatically when highlighting the Console mes...
How to reproduce:1. Open the attached project "ConsoleRepro"2. Open the "SampleScene" scene3. Enter the Play Mode4. Navigate to the ... Read more
Console displays "ArgumentNullException: Value cannot be null. Parameter...
Steps to reproduce: Create a project Go to File -> New Scene Select: ** "Basic (URP)"** or "Lit 2D (URP)"* or "Standard (URP)" Cl... Read more
[FrameDebugger] Missing Help button that should lead to the documentatio...
Steps to reproduce: Download attached project and open in Unity. Open the Frame Debugger >> Window >> Analysis >> ... Read more
[Android] [UIToolkit] FPS does not reach 30 when the most basic UI Docum...
How to reproduce:1. Open the “UIToolkitTest_mod.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the on-s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject