Search Issue Tracker
Fixed
Fixed in 1.3.X - Entities
Votes
0
Found in [Package]
1.3.9 - Entities
Issue ID
ECSB-1510
Regression
Yes
Console errors are thrown when there is an empty constructor for systems marked with [DisabledAutoCreation]
How to reproduce:
1. Create and open a new project
2. Install the Entities package from the Package Manager
3. Import the “SystemCausingILPPToFail.cs“ Script into the Project tab
4. Observe the Console
Expected result: No error is thrown
Actual result: An error is thrown
Reproducible in: 1.3.9 (2022.3.58f1, 6000.0.38f1, 6000.1.0b5, 6000.2.0a3)
Not reproducible in: 1.2.4, 1.3.8 (2022.3.58f1, 6000.0.38f1, 6000.1.0b5, 6000.2.0a3)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes: The error reads “{{Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 265 references}}"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (fix version 1.3.X - Entities):
This will be fixed in an upcoming 1.3 version of entities. Likely 1.3.10 or beyond.