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[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce:1. Open attached project "cursor.zip"2. Open "main" scene and enter play mode- custom cursor looks normal and beh... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...
How to reproduce:1. Open provided project2. Open Edit/Preferences3. Switch to "Cache Server" tab4. Switch Cache Server to "Local" mo... Read more
Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...
in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true.Steps... Read more
Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...
Steps to reproduce:1. Open attached project2. Start play mode3. Select "Main Camera" and move mouse to the scene view-"wrong Active"... Read more
Exception: IL2CPP Compilation failed when building a project for Android...
Reproduction steps:1) Open any project, or create a new one2) Switch platform to Android3) Make sure that Scripting Backend is set t... Read more
Unity 5.5 corrupts scene or incorrectly reports it as corrupted
- Download and import the Asset Store Package called BIG Environment Pack- Try to open the scene Isle_01 from the Scenes folderUnity... Read more
[tvOS] Wrong input returned when using a MFi controller if analog sticks...
Steps to reproduce:1) Open the attached project (MFi_test.zip).2) Open 'DebugScene'.3) Build for tvOS.4) Connect an MFi controller t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open