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Video player doesn't stretch video when aspect ratio is set to stretch mode
Reproduction steps: 1. Open the attached project (ReproProject_v2.zip) 2. Open and play the "level1" scene Actual result: The vide... Read more
Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...
Reproduction steps: 1. Open "Tests_UnityProj.zip" 2. "Test" -> "BuildPipelineTest" * 3. See that outside the project folder a Build... Read more
Editor crashes on leaving Play mode when ZFBrowser asset is used in the ...
To reproduce: 1. Open the "DownloadTest" scene in the attached project 2. Play the scene 3. Leave the Play mode Desired outcome: Th... Read more
GUILayout.BeginArea does not work with a Rect provided by EditorGUILayou...
To reproduce: 1. Open the project, attached by the user (BeginArea.zip) 2. Open the "Demo" scene 3. Select GameObject in the Hierar... Read more
[macOS] Dock launcher does not launch Editor after being minimized when ...
If the editor is minimized to the dock, clicking on the dock icon does not restore the editor. The expected behavior is that the edi... Read more
Crash caused by dragging a Scriptable Object asset
Reproduction steps: 1. Open attached project (Grocery.zip); 2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_03... Read more
[Metal] Rendering of the content is partially lost when MSAA is enabled
To reproduce: 1. Open attached project 2. Build it for iOS and make sure that "main" scene is selected in build settings 3. Run buil... Read more
Collab crashes on clicking Update calling ConflictsManager::AddConflict
Reproduction steps, according to the users: 1. Open the user's attached project 2. Update Collab -- users experience a crash with th... Read more
Lights become darker when reloading the scene
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enter playmode. Expected result: lights stay the same when scene is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds