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Selection is not shown when selecting 16383th or later characters in tex...
How to reproduce:1. Open attached "TextArea" project2. Select "SampleScene" Scene3. Expand "Canvas" in Hierarchy and select "Text(TM... Read more
[2D] Sprite Mask is Categorized under Miscellaneous in the Components Menu
Sprite Mask is Categorized under Miscellaneous in the Components Menu Steps to Repro: 1. open the editor2. from the Editor Window Me... Read more
Effects context menu is "collapsed" on small screens
This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more
OnGUI seems to process the keydown keystroke twice
Steps to reproduce : - create a new project- add the script attached to the camera- press play- press space and notice the keystroke... Read more
[iOS][New input system] The "in range" shows nothing when the Apple penc...
How to reproduce:1. Open the attached New Unity Project.zip project2. Open PenVisualizer scene (Project window/Samples/Input System/... Read more
cannot convert `Type' expression to type `Type'
Reproduction steps:1. Open the attached project2. Notice the console output: "error CS1503: Argument `#2' cannot convert `Type' expr... Read more
Editor crashes when importing .dae file at fbxsdk::FbxProperty::Get
Steps to reproduce:1. Download attached .dae file2. Import it to Unity3. Unity freezes or crashes when importing4. If Editor freezes... Read more
[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
[PLM] Atlas packing of lightmaps is not optimized
Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `LightmapSp... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor