Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
1.0.0
Issue ID
1242274
Regression
No
[iOS][New input system] The "in range" shows nothing when the Apple pencil is in range
How to reproduce:
1. Open the attached New Unity Project.zip project
2. Open PenVisualizer scene (Project window/Samples/Input System/ 1.0.0/Visualizers)
3. Build for iOS and deploy to the device
4. Press Apple pencil on the Player
Expected: "InRange" block indicates that the Apple pencil is in range
Actual: "InRange" block shows nothing (see the repro1.png attached)
Reproducible with: 2019.3, 2020.2
Note:
- The input system implemented in 2019.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Postponing this as part of our "improved pen support" ticket