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Cell template field is reset and an "ArgumentException" is thrown when t...
How to reproduce:1. Create and open a new project2. Create a new UXML (UI Document) asset3. Open the newly created file and add a Vi... Read more
Unity Player loads D3D12 DLL even when Direct3D12 is removed from Projec...
How to reproduce:1. Open the attached “IN-137670” project2. Confirm that D3D12 is absent in “Edit → Project Settings -> Other Set... Read more
Resize to Fit option for Import Activity window's Columns does nothing
Steps to reproduce: Open the attached project Open the Import Activity window Reduce the width of the Asset, Last Import and Duratio... Read more
Crash on UNITY_FT_Render_Glyph_Internal or UNITY_FT_Load_Glyph when Gene...
Steps to reproduce: Create or open a URP 3D Project Import the attached Font file Select it in the Project Browser and click the keb... Read more
Build fails with IL2CPP error when building on Android platform in a spe...
Reproduction steps:1. Open the attached project “ReproProject”2. Navigate to File → Build Profiles3. Make sure that Android platform... Read more
An "InvalidOperationException" error is thrown when TryRemoveItem is use...
How to reproduce:1. Open the attached project “IN-137833”2. In the menu bar, select “Reproduce → Minimal Example”3. In the opened “M... Read more
[Hierarchy V2] Search window in Query Builder mode becomes unresponsive ...
Steps to reproduce: Create a new project Right-click on the Hierarchy window tab Disable the Query Builder mode Enter the following ... Read more
GameObject becomes gray when using HDRP and STP together on macOS
Steps to reproduce:1. Open provided project “IN-135909”2. Enter Play mode3. Click toggle “STP Enabled” to enable STP4. Observe the G... Read more
Rendering Debugger Window flickers when switching between sections if th...
Steps to reproduce: Open the attached project In the Rendering Debugger window, enter "light" into the search field Switch between t... Read more
TableEntryAdded event is not triggered when a new entry is added in the ...
How to reproduce:1. Open the attached project “IN-138267”2. In the menu bar, select “Window → Asset Management → Localization Tables... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings