Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0b1
6000.6.0a1
Issue ID
UUM-138068
Regression
No
Rendering Debugger Window flickers when switching between sections if there is a set Search string
Steps to reproduce:
- Open the attached project
- In the Rendering Debugger window, enter "light" into the search field
- Switch between the sections (Material/Lighting/Rendering/etc.) and observe the contents of the window
Actual results: Window contents flicker when a section is switched, showing all settings for a frame before filtering according to the search string
Expected results: Rendering Debugger window does not flicker when switching
Reproducible with versions: 6000.5.0a8, 6000.5.0b1, 6000.6.0a1
Can’t test with versions: 2022.3.74f1, 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0a7 (Search field not available)
Tested on (OS): macOS 26.3.1, Windows 11
Notes:
- The window does not flicker if the current section was already opened and the search string was not changed since then
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment