Search Issue Tracker

0
votes
Won't Fix

SocketAsyncEventArgs.Completed is not invoked when Client socket receive...

Mono

-

Jul 16, 2020

-

Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more

0
votes
Won't Fix

UV Charts view displays texture artifacts when Scenes are switched

Progressive Lightmapper

-

May 18, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1248503"2. Open the SampleScene and bake lighting3. Switch to Scene UV Cha... Read more

6
votes
Not Reproducible

[Android] Fps capped at 30 in 2019.3 ( also got backported to 2018LTS)

Android

-

Feb 24, 2020

-

Version/s: 2018.4.4f1, 2018.4.14f1, 2019.2.9f1, 2019.3, 2020.1, 2020.2

Reproduction steps:1. Open the attached project from case#12223662. In the Build settings check the "Autoconnect Profiler"2. Build o... Read more

3
votes
Fixed

Editor crash when entering and exiting PlayMode for a few times with Mic...

Mono

-

Mar 03, 2020

-

Version/s: 2018.4, 2018.4.18f1, 2020.2

How to reproduce:1. Open the attached "BuildTestProject.zip" project2. Open "SampleScene" Scene3. Enter PlayMode -> Exit Playmode... Read more

1
votes
By Design

[Asset Bundles] Font assets are included in every AssetBundle that refer...

Asset Bundles

-

Mar 16, 2020

-

Version/s: 2017.4, 2018.4.12f1, 2020.2

Reproduction steps:1. Open user's attached project2. There is a Font in a project (Assets/Fonts)3. The Font is referenced by some Sc... Read more

0
votes
Fixed

[Playables] Looping AnimationClipPlayable is slowed down when normalized...

Animation

-

Mar 08, 2020

-

Version/s: 2018.4, 2019.3.2f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1226151-PlayablesNegativeTime.zip")2. Open the repro scene ("SampleScene")3. ... Read more

0
votes
Fixed

[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...

FrameDebugger

-

Jun 10, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "UIDoubleDrawCalls.zip"2. Build and Run a Development Build to a mobile device3. Navig... Read more

0
votes
Fixed

[iOS] Crash when using the "Sign In With Apple" capability

iOS

-

Oct 06, 2020

-

Version/s: 2018.4, 2018.4.19f1

Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

-

Jul 10, 2020

-

Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more

0
votes
Fixed

[Vulkan] Framedebugger GameView preview is all white when using Vulkan A...

Vulkan

-

Sep 24, 2019

-

Version/s: 2018.4, 2019.3.0a12, 2020.2

How to reproduce:1. Open the attached project2. Make sure your Editor is using Vulkan API (Project Settings > Player > Other S... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.