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SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more
UV Charts view displays texture artifacts when Scenes are switched
How to reproduce:1. Open the attached project named "Case_1248503"2. Open the SampleScene and bake lighting3. Switch to Scene UV Cha... Read more
[Android] Fps capped at 30 in 2019.3 ( also got backported to 2018LTS)
Reproduction steps:1. Open the attached project from case#12223662. In the Build settings check the "Autoconnect Profiler"2. Build o... Read more
Editor crash when entering and exiting PlayMode for a few times with Mic...
How to reproduce:1. Open the attached "BuildTestProject.zip" project2. Open "SampleScene" Scene3. Enter PlayMode -> Exit Playmode... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps:1. Open user's attached project2. There is a Font in a project (Assets/Fonts)3. The Font is referenced by some Sc... Read more
[Playables] Looping AnimationClipPlayable is slowed down when normalized...
Reproduction steps:1. Open the attached project ("case_1226151-PlayablesNegativeTime.zip")2. Open the repro scene ("SampleScene")3. ... Read more
[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce:1. Open the attached project "UIDoubleDrawCalls.zip"2. Build and Run a Development Build to a mobile device3. Navig... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
[Vulkan] Framedebugger GameView preview is all white when using Vulkan A...
How to reproduce:1. Open the attached project2. Make sure your Editor is using Vulkan API (Project Settings > Player > Other S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open