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MissingReferenceException is thrown when the player is no longer pressin...
How to reproduce: 1. Open the user attached "Momentum.zip" project 2. Enter Play Mode 3. Move around with W-A-S-D and then stop 4. O... Read more
[Android][IL2CPP] Boxed integer is not equal to itself when project is b...
Reproduction steps: 1. Open the attached user's project "Il2cppproj.zip" 2. Go to Project settings > Player > Other settings and sel... Read more
Unity menu bar does not change size when using custom scaling
How to reproduce: 1. Open a new Unity project 2. Go to 'Edit > Preferences > UI Scaling' 3. Uncheck 'Use default desktop setting' 4... Read more
Unity crashes when resetting center of mass of disabled ArticulationBody...
Reproduction steps: 1. Open attached project "ArticulationBodyCrash.zip" 2. Open scene "Scene" 3. Enter Play mode Expected result: ... Read more
"Invalid iteration" when selecting multiple objects and adding elements ...
Reproduction steps: 1. Open the attached "1399445.zip" project 2. Open the "SampleScene" Scene 3. Open two Inspector windows 4. Sele... Read more
Native Apple silicon editor crash on SimpleMapFilteredRenderProc when op...
Reproduction steps: 1. Open the user's attached project on the Apple silicon editor -- observe crash Reproduced with: 2021.2.0a13 Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "ButtonsManager" GameOb... Read more
Blend Tree motion's Threshold values are NaN and motion's background is ...
Reproduction steps: 1. Open the attached 'Blend Tree NaN' project 2. Open the 'Assets/Animation/Cube.controller' Animation Controlle... Read more
Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState & dst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text elements are blurry when using SDF Material Shaders and having the Game or Player window set to a small resolution
- Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mode (Render Graph Disabled)" is disabled
- Lighting Settings Advanced Filtering sets "Direct Denoiser" to "Optix" as default even though it is not supported and is disabled in the dropdown
- [iOS][Silicon] ColorMask render target 3 and above does not work correctly when using Multiple Render Target
- Event functions used for activating/deactivating GameObjects are called when a Prefab is hovered over the Scene view