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5
votes
Fixed

[Mobile] FixedUpdate gets called multiple times before the first Update ...

Mobile

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Mar 02, 2021

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Version/s: 2020.2.0a16, 2020.2.0f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open attached project "Case_1318647" and load Scene "SampleScene"2. Build and Deploy the Project on a device3.... Read more

1
votes
Fixed

[DX12] Player freezes and/or crashes when switching between full screen ...

DirectX12

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Mar 02, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.5f1, 2021.1, 2021.2

How to reproduce:1. Create a new Unity project2. Open the Project Settings > Player and switch the primary graphics API to Direct... Read more

0
votes
Fixed

Camera doesn't move when changing its position in the BeginCameraRenderi...

Package: Scriptable Render Pipeline Universal

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Mar 02, 2021

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Observe the Game view Expected res... Read more

0
votes
Fixed

GL shader reflection is truncated or crash occurs when struct is used fr...

Shader System

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Mar 02, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project2. Select the sha... Read more

0
votes
Fixed

[Shader Graph] Scroll bar in the blackboard is not usable because of ove...

Package: Shader Graph

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Mar 02, 2021

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Version/s: 11.0.0

Steps To Reproduce:1. Create a new Project2. Window > Package Manager>Shader Graph> Import3. Project > Shader > Creat... Read more

0
votes
Fixed

Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets...

Shader System

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Mar 02, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_missing_Globals_reflection.shader" to a project2. Select the shader3. I... Read more

0
votes
Fixed

[Sprites] The Particle System does not support V2 sprite atlases

Visual Effects - Legacy

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Mar 02, 2021

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Version/s: 2020.2.6f1

Repro steps:1. Open the attached project.2. Observe that only 1 sprite is showing.3. Select the particle system and observe the erro... Read more

0
votes
Fixed

Addressables cache does not update correctly when changing graphics API

Package: Build Pipeline - Addressables

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Mar 02, 2021

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Version/s: 1.17.5-preview

Reproduction steps:1. Download and open the attached project "994308-VulkanAssetBundles.zip"2. Open the Addressables Groups window (... Read more

0
votes
Fixed

Artifact Dependency not setup when used with LazyLoadReference<>

Asset - Database

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Mar 02, 2021

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Version/s: 2020.1.a15

Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more

0
votes
Fixed

The items in the Theme dropdown in UI Builder needs some cleanup

UI Builder

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Mar 02, 2021

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Version/s:

The Theme dropdown in UI Builder contains default, runtime and Unity Default Theme items which are confusing for users. The followin... Read more

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