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[XR][URP][Quest] Low frame rate in Oculus Quest build when MSAA is set t...
Reproduction steps:1. Open the attached project "FramerateQuest.zip"2. Make sure that MSAA is set to either 2x, 4x or 8x in the URP ... Read more
[UI Builder] "Font not found for path: Fonts/Inter/Inter-Regular SDF" wa...
How to reproduce:1. Open the attached project "fontBug"2. Open the UI Document "MainMenu" (Assets/UI/MainMenu.uxml)3. Inspect the Co... Read more
[2D] [URP] Composite Shadow Caster 2D merges only children GameObjects' ...
How to reproduce:1. Open the user's attached project2. Open the "SampleScene" Scene3. Double-click the "Scenario 1" GameObject in th... Read more
[Backport] "View documentation" doesn't open an offline documentation wh...
Reproduction steps:1. Open the attached project "1422293_19.4.zip"2. Open the Package Manager window3. Select one of the "Custom" pa... Read more
Skinned mesh renderer is absent in raytracing acceleration structure
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more
[VFX Window] Floating windows (Blackboard/Target GO) don't reposition wh...
This issue was raised internally during a VFX workshop given by a member of the evangelist team. Repro steps:1. Maximize the VFX win... Read more
[Visual Effects Graph] Closing the VFX Window autosaves any changes applied
Repro Steps:1 Create a new HDRP template project2. Create a new VFX: RMB in the Project window > Create > Visual Effects > ... Read more
"System" should be renamed to "Templates" in the node menu.
Brought up by Mathias Jensen during Scenario Week 2021.2: "Would be nice if the System category in VFX Graph was renamed to template... Read more
[VFX Graph] Scale value not kept
found on 22.2.0a11Repro:Open vFX Graph and create a scale blockChange Y value, in the dropdown, choose only Y vector Happening: Valu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume