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Upgrading the project results in missing System.Serializable UnityEvent ...
How to reproduce:1. Open attached project "UnityEventSerialisationBugExample.zip" in a reproducible Unity version2. In Hierarchy win... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce:1. Open the attached TestiPad7.zip project2. Build for iOS and deploy the Xcode project to the iOS device Expected:... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more
Raycast will ignore a set up LayerMask when and Object with such Layer h...
Steps to reproduce:1. Open user's attached project2. Open SampleScene3. Enter Play mode4. Press "Space" key5. Notice the console mes... Read more
Asset Icons are too large in the Verify Saving Assets Window
How to reproduce:1. Create a new project and open it2. Open the Preference Window (Edit -> Preferences... -> General)3. Enable... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
Multiple colliders and Edit Collider buttons are selected when Edit Coll...
How to reproduce:1. Create a new project2. Add 2 Box Collider Components to the 'Directional Light' GameObject3. Click any Edit Coll... Read more
Input phase "Moved" is not registered when Thread is sleeping
Steps to reproduce:1. Open and build supplied project2. Press the button, then drag across the screen Expected: 'Began', 'Moved', 'E... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce:1. Open the attached project2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject