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0
votes
By Design

[2023.1] Static batching processes five times fewer objects than it shou...

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Sep 05, 2022

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Version/s: 2023.1.0a9

How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more

1
votes
Fixed

The "Dirt Texture" property text has a lot of padding and causes difficu...

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Sep 05, 2022

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Version/s: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “Global Volume” GameObjec... Read more

0
votes
Won't Fix

[iOS] UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limi...

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Sep 05, 2022

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Version/s: 2020.3.36f1

How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the crash Actual result: "UnityGfx... Read more

0
votes
Fixed

"_targetRenderer.size" returns wrong value when setting "_targetRenderer...

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

Reproduction steps:1. Open the user's attached "CrazySpriteRendererBehaviour.zip" project2. Open the "DemoScene" Scene3. Go to "Test... Read more

0
votes
Fixed

[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...

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Sep 05, 2022

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Version/s: 2021.3.11f1, 2022.2.0b10, 2023.1.0a9

Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more

0
votes
Fixed

[VFX] Graph view interactions are shared between VFX Graph tabs

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Sep 05, 2022

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Version/s: 2023.1.0a9, 2023.2.0a1, 2023.3.0a3

Steps to reproduce: 1) Open attached project 2) Make sure that the window layout is similar to that on the video (both VFX tabs are ... Read more

0
votes
Won't Fix

Crash in native ImposterRenderTexture destructor

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Sep 05, 2022

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Version/s: 2020.1.0a1

Steps to reproduce: Open the attached project Go to Window>General>Test Runner Select the Play Mode test tab Run the test "_02... Read more

0
votes
By Design

ScriptableObject data not persistent across scenes when ScriptableObject...

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Steps to reproduce: Open attached project "scriptableObject.zip" and scene "Main" Enter Play Mode In Game View, press the "Enter Tow... Read more

0
votes
Won't Fix

[Linux] Editor crashes when entering and leaving Play Mode while the Pro...

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Sep 05, 2022

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Version/s: 2021.3.7f1

How to reproduce: Create and open a new project Open a Profiler tab Enter and leave Play Mode Observe the crash Reproducible with: 2... Read more

0
votes
By Design

NavMesh is not baked consistently with all GameObjects

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.2.0b6, 2023.1.0a11, 2023.2.0a1

Reproduction steps: Open the user's attached project Open Assets > Scenes > Train Select GameObject in the Hierarchy In the In... Read more

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